Fisher-Price Imaginext DC Super Friends Transforming Batcave

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Fisher-Price Imaginext DC Super Friends Transforming Batcave features in our Action Figures & Playsets collection

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Product Information

Height 58.42 cm
Width 40.64 cm
Depth 15.24 cm
Batteries Included Yes
Batteries Required Yes
Battery Type AAA
Material Plastic
Minimum Age 3 years
Model Number 5241143
Number of Batteries 2
Product Type Activity Playsets
Type Playsets
Weight 0.99 kg
Brand Fisher Price

Why we love this

Batman has always had the coolest tools and gadgets to fight crime in Gotham City - and his Batcave headquarters is no exception! Turn a Power Pad to transform the Batcave - the platforms, Bat computer and Batwings open and the eyes light up!

Turn a second Power Pad to open the garage so Batman can speed off to thwart The Joker's evil doings! Turn a third Power Pad to open a chest with armour that Batman can wear to protect himself from enemy fire! And no Batcave would be complete without a jail, elevator and projectile launcher to add to the story and the adventures! With a headquarters loaded with so much crime-fighting power, The Joker will be no match for Batman and your young Super Hero's imagination!

Features:

• Turn Power Pad for an awesome transformation: platforms spread, Batwings open, Batcomputer is revealed and the eyes light up!
• Turn another Power Pad to open the garage
• Turn a third Power Pad to open a chest that contains armour for Batman
• Includes Transforming Batcave playset, Batman and The Joker figures, armour and projectile launcher

Product Includes:

• Transforming Batcave playset
• Batman and The Joker figures
• Armour
• Projectile launcher

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Imaginext® DC Super Friends™ Transforming Batcave

Watch the Batcave transform right before your eyes

  • Kids’ command center for exciting, crime-fighting adventures!

    The Joker’s stirring up trouble in Gotham City. To the Batcave! Simply turn a Power Pad to transform the Batcave into Batman’s crime-fighting headquarters. Watch as the Batwings open, the multi-level platforms pop up and expand, and Batman’s eyes at the top of the playset light up! Now it’s time to get ready to face The Joker! Load the projectile launcher. Turn a power pad to open the chest with armor to protect Batman™ from whatever The Joker can throw at him. Check the Batcomputer to see where The Joker’s headed next – then turn another Power Pad to open the garage and send Batman™ off to save the day!
  • Imaginext®…Turn on Adventure™!

    The Imaginext® Transforming Batcave is packed with adventure at every turn, and kids are the ones to make it happen! In addition to the Power Pad action, young Super Heroes’ hands are kept busy in lots of other ways: pressing the launcher to fire projectiles, moving the elevator up & down and putting villains in the jail cell.
  • Tap into kids’ greatest superpower: imagination!

    “The Joker is getting away! Stop or I’ll fire!” Children begin to create dialog between the characters and vocalize the stories they are playing out! Plus, awesome features like the jail cell, elevator and projectile launcher help kids recreate their favo
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