Hitman Absolution follows Agent 47, a cold blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth.
"For the first time we are taking Agent 47 on a personal journey which allows us to explore other parts of the Hitman fantasy", said Tore Blystad, game director. "This is both a familiar and yet significantly different experience to any of the other Hitman games, something our silent assassins will relish as well as those who are new to the Hitman world".
When building Glacier 2, IO focused on developing a comprehensive intelligence spectrum something which sets Hitman Absolution apart from other games. Characters come to life as players make their way through the world, reacting to subtle changes in the environment around them and showing a wide range of reactions, varying in degrees of urgency. We've also replaced trial and error gameplay with the introduction of an AI attention meter which is an analogue awareness system, triggered by sight, sound and environment, this allows Agent 47 to 'surf' on the fringes of being discovered.
One of the key elements to Hitman games is freedom of choice. Like a predator stalking its prey, Agent 47 typically enjoys observing people, listening to the personal stories of richly detailed characters before making the hit. Remember that even in the most hopeless situation, there's always a choice.
A new feature in Hitman Absolution is Instinct. This manifests itself in a number of different ways and allows the player to see the world through the eyes of Agent 47. It can be used to show the player how Agent 47 would expect an enemy to patrol a certain area, or view an environment as Agent 47 would; looking for ways to escape, weapons to use or shortcuts to take. It can also be used when in disguise to hide in plain sight by impersonating the character who's clothes you have stolen. Instinct is a dynamic economy that is earned by executing classic Hitman gameplay moves.
Disguises have always been a central feature in the Hitman universe, in Hitman Absolution IO has taken this feature to the next level with a huge variety of disguises which you can take, not only to blend in visually but also to impersonate a victim. But once in disguise the world around you will react to that disguise, so choose carefully.
Living breathing world
All of these features are underpinned by a world of richly detailed and varied environments and strikingly individual and interesting characters with a dark IO twist. The power of the Glacier 2 has allowed IO to realise a level of human behaviour and visual fidelity which brings Hitman Absolution to life; combining much loved classic gameplay with completely new gameplay features for the Hitman franchise.